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Computer Science · Theme A: Concepts of computer science

A1.1 — Computer hardware and operation

Computer Science · SL / HL · syllabus-mapped notes

  1. CS_A1.1.1

    Main CPU components

    The ALU, control unit, registers and buses, and how they interact.

  2. CS_A1.1.2

    The role of a GPU

    Why the GPU's architecture suits parallel, graphics and ML workloads.

  3. CS_A1.1.3

    CPU versus GPU

    How their design philosophies differ and how they work together.

  4. CS_A1.1.4

    Types of primary memory

    RAM, ROM, cache and registers, and cache hits and misses.

  5. CS_A1.1.5

    The fetch, decode, execute cycle

    How the CPU runs one machine instruction using memory, registers and buses.

  6. CS_A1.1.6

    Pipelining in multi-core architectures

    Overlapping instruction stages across parallel cores to raise throughput.

  7. CS_A1.1.7

    Secondary storage

    Internal and external drives and where each is used.

  8. CS_A1.1.8

    Compression

    Lossy versus lossless, run-length encoding and transform coding.

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