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Computer Science · Theme B: Computational thinking and problem-solving

B3.1 — Fundamentals of OOP for a single class

Computer Science · SL / HL · syllabus-mapped notes

  1. CS_B3.1.1

    Evaluating the fundamentals of OOP

    The five core concepts, and the advantages and disadvantages of OOP across scenarios.

  2. CS_B3.1.2

    Designing classes with UML

    Turning requirements into classes, methods and behaviour shown as a UML class diagram.

  3. CS_B3.1.3

    Static versus non-static members

    Class variables and methods shared by all objects versus per-object instance members.

  4. CS_B3.1.4

    Defining classes and instantiating objects

    Writing a class, the constructor's role in initializing state, and creating objects.

  5. CS_B3.1.5

    Encapsulation and information hiding

    Bundling data with methods and using private and public to control access.

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